<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Dotnet-11 | The .NET Blog</title><link>https://thedotnetblog.com/it/tags/dotnet-11/</link><description>Articles, tutorials and insights from the .NET community.</description><generator>Hugo</generator><language>it</language><managingEditor>@thedotnetblog (The .NET Blog)</managingEditor><webMaster>@thedotnetblog</webMaster><lastBuildDate>Thu, 16 Apr 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://thedotnetblog.com/it/tags/dotnet-11/index.xml" rel="self" type="application/rss+xml"/><item><title>Il Pin Clustering Arriva Finalmente in .NET MAUI Maps — Una Proprietà, Zero Problemi</title><link>https://thedotnetblog.com/it/news/emiliano-montesdeoca/maui-maps-pin-clustering-finally/</link><pubDate>Thu, 16 Apr 2026 00:00:00 +0000</pubDate><author>Emiliano Montesdeoca</author><guid>https://thedotnetblog.com/it/news/emiliano-montesdeoca/maui-maps-pin-clustering-finally/</guid><description>.NET MAUI 11 Preview 3 aggiunge il clustering nativo dei pin al controllo Map. Una proprietà, gruppi di clustering separati e gestione dei tap — tutto integrato.</description><content:encoded>&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;Questo articolo è stato tradotto automaticamente. Per la versione originale, &lt;a href="https://thedotnetblog.com/it/news/emiliano-montesdeoca/maui-maps-pin-clustering-finally/"&gt;clicca qui&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Conosci quel momento in cui carichi una mappa con un centinaio di pin e tutto diventa una macchia illeggibile? Sì, questa è stata l&amp;rsquo;esperienza con .NET MAUI Maps fino ad ora. Non più.&lt;/p&gt;
&lt;p&gt;David Ortinau &lt;a href="https://devblogs.microsoft.com/dotnet/pin-clustering-in-dotnet-maui-maps/"&gt;ha appena annunciato&lt;/a&gt; che .NET MAUI 11 Preview 3 include il pin clustering out of the box su Android e iOS/Mac Catalyst. E la parte migliore — è ridicolmente semplice da attivare.&lt;/p&gt;
&lt;h2 id="una-proprietà-per-dominarli-tutti"&gt;Una proprietà per dominarli tutti&lt;/h2&gt;
&lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-xml" data-lang="xml"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="nt"&gt;&amp;lt;maps:Map&lt;/span&gt; &lt;span class="na"&gt;IsClusteringEnabled=&lt;/span&gt;&lt;span class="s"&gt;&amp;#34;True&amp;#34;&lt;/span&gt; &lt;span class="nt"&gt;/&amp;gt;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Tutto qui. I pin vicini vengono raggruppati in cluster con un badge di conteggio. Zoom in e si espandono. Zoom out e si raggruppano. Il tipo di comportamento che gli utenti si aspettano da qualsiasi mappa moderna — e ora lo ottieni con una singola proprietà.&lt;/p&gt;
&lt;h2 id="gruppi-di-clustering-indipendenti"&gt;Gruppi di clustering indipendenti&lt;/h2&gt;
&lt;p&gt;Ecco dove diventa interessante. Non tutti i pin dovrebbero raggrupparsi insieme. Le caffetterie e i parchi sono cose diverse, e la tua mappa dovrebbe saperlo.&lt;/p&gt;
&lt;p&gt;La proprietà &lt;code&gt;ClusteringIdentifier&lt;/code&gt; ti permette di separare i pin in gruppi indipendenti:&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-csharp" data-lang="csharp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="n"&gt;map&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Pins&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;Pin&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Label&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;&amp;#34;Pike Place Coffee&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Location&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;Location&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;47.6097&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;-&lt;/span&gt;&lt;span class="m"&gt;122.3331&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;ClusteringIdentifier&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;&amp;#34;coffee&amp;#34;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="n"&gt;map&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Pins&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;Pin&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Label&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;&amp;#34;Occidental Square&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Location&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;Location&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;47.6064&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;-&lt;/span&gt;&lt;span class="m"&gt;122.3325&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;ClusteringIdentifier&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;&amp;#34;parks&amp;#34;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;I pin con lo stesso identificatore si raggruppano insieme. Identificatori diversi formano cluster indipendenti anche quando sono geograficamente vicini. Nessun identificatore? Gruppo predefinito. Pulito e prevedibile.&lt;/p&gt;
&lt;h2 id="gestione-dei-tap-sui-cluster"&gt;Gestione dei tap sui cluster&lt;/h2&gt;
&lt;p&gt;Quando un utente tocca un cluster, ricevi un evento &lt;code&gt;ClusterClicked&lt;/code&gt; con tutto ciò di cui hai bisogno:&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-csharp" data-lang="csharp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="n"&gt;map&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ClusterClicked&lt;/span&gt; &lt;span class="p"&gt;+=&lt;/span&gt; &lt;span class="kd"&gt;async&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;sender&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;names&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Join&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;&amp;#34;\n&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Pins&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Select&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;p&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;p&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Label&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;DisplayAlert&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="s"&gt;$&amp;#34;Cluster ({e.Pins.Count} pins)&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;names&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="s"&gt;&amp;#34;OK&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// Suppress default zoom-to-cluster behavior:&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// e.Handled = true;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Gli argomenti dell&amp;rsquo;evento ti danno &lt;code&gt;Pins&lt;/code&gt; (i pin nel cluster), &lt;code&gt;Location&lt;/code&gt; (il centro geografico) e &lt;code&gt;Handled&lt;/code&gt; (impostalo su &lt;code&gt;true&lt;/code&gt; se vuoi sovrascrivere lo zoom predefinito). Semplice, pratico, esattamente quello che ti aspetteresti.&lt;/p&gt;
&lt;h2 id="dettagli-di-piattaforma-da-conoscere"&gt;Dettagli di piattaforma da conoscere&lt;/h2&gt;
&lt;p&gt;Su Android, il clustering usa un algoritmo personalizzato basato su griglia che ricalcola ai cambi di zoom — nessuna dipendenza esterna. Su iOS e Mac Catalyst, sfrutta il supporto nativo di &lt;code&gt;MKClusterAnnotation&lt;/code&gt; di MapKit, il che significa animazioni fluide e native della piattaforma.&lt;/p&gt;
&lt;p&gt;Questo è uno di quei casi in cui il team MAUI ha fatto la scelta giusta — appoggiarsi alla piattaforma dove ha senso.&lt;/p&gt;
&lt;h2 id="perché-è-importante"&gt;Perché è importante&lt;/h2&gt;
&lt;p&gt;Il pin clustering è stata una delle funzionalità più richieste in .NET MAUI (&lt;a href="https://github.com/dotnet/maui/issues/11811"&gt;issue #11811&lt;/a&gt;), e a buon ragione. Ogni app che mostra posizioni su una mappa — tracciamento consegne, localizzatori di negozi, immobiliare — ne ha bisogno. Prima dovevi costruirlo da solo o integrare una libreria di terze parti. Ora è integrato.&lt;/p&gt;
&lt;p&gt;Per noi sviluppatori .NET che costruiamo app mobile multipiattaforma, questo è il tipo di miglioramento della qualità della vita che rende MAUI una scelta genuinamente pratica per scenari con uso intensivo di mappe.&lt;/p&gt;
&lt;h2 id="per-iniziare"&gt;Per iniziare&lt;/h2&gt;
&lt;p&gt;Installa &lt;a href="https://dotnet.microsoft.com/download/dotnet/11.0"&gt;.NET 11 Preview 3&lt;/a&gt; e aggiorna il workload .NET MAUI. L&amp;rsquo;&lt;a href="https://github.com/dotnet/maui-samples/tree/main/10.0/UserInterface/Views/Map/MapDemo/WorkingWithMaps"&gt;esempio Maps&lt;/a&gt; include una nuova pagina Clustering con cui puoi giocare subito.&lt;/p&gt;
&lt;p&gt;Vai a costruire qualcosa — e lascia che le tue mappe finalmente respirino.&lt;/p&gt;</content:encoded></item><item><title>C# 15 introduce i tipi union — e sono esattamente quello che stavamo chiedendo</title><link>https://thedotnetblog.com/it/news/emiliano-montesdeoca/csharp-15-union-types-exhaustive-matching/</link><pubDate>Sun, 05 Apr 2026 00:00:00 +0000</pubDate><author>Emiliano Montesdeoca</author><guid>https://thedotnetblog.com/it/news/emiliano-montesdeoca/csharp-15-union-types-exhaustive-matching/</guid><description>C# 15 introduce la parola chiave union — unioni discriminate con pattern matching esaustivo imposto dal compilatore. Ecco come appaiono, perché sono importanti e come provarle oggi.</description><content:encoded>&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;Questo post è stato tradotto automaticamente. Per la versione originale, &lt;a href="https://thedotnetblog.com/it/news/emiliano-montesdeoca/csharp-15-union-types-exhaustive-matching/"&gt;clicca qui&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Questa è quella che stavo aspettando. C# 15 introduce la parola chiave &lt;code&gt;union&lt;/code&gt; — vere unioni discriminate con pattern matching esaustivo imposto dal compilatore. Se hai mai invidiato le unioni discriminate di F# o gli enum di Rust, sai esattamente perché questo è importante.&lt;/p&gt;
&lt;p&gt;Bill Wagner ha &lt;a href="https://devblogs.microsoft.com/dotnet/csharp-15-union-types/"&gt;pubblicato l&amp;rsquo;approfondimento&lt;/a&gt; sul blog .NET, e onestamente? Il design è pulito, pratico e molto C#. Lascia che ti mostri cosa c&amp;rsquo;è davvero e perché è una cosa più grande di quanto possa sembrare a prima vista.&lt;/p&gt;
&lt;h2 id="il-problema-che-le-union-risolvono"&gt;Il problema che le union risolvono&lt;/h2&gt;
&lt;p&gt;Prima di C# 15, restituire &amp;ldquo;uno tra diversi tipi possibili&amp;rdquo; da un metodo era sempre un compromesso:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;&lt;code&gt;object&lt;/code&gt;&lt;/strong&gt; — nessun vincolo, nessun aiuto dal compilatore, casting difensivo ovunque&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Interfacce marcatore&lt;/strong&gt; — meglio, ma chiunque può implementarle. Il compilatore non può mai considerare l&amp;rsquo;insieme completo&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Classi base astratte&lt;/strong&gt; — stesso problema, in più i tipi hanno bisogno di un antenato comune&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Nessuna di queste ti dà quello che vuoi veramente: un insieme chiuso di tipi dove il compilatore garantisce che hai gestito ogni caso. Questo è quello che fanno i tipi union.&lt;/p&gt;
&lt;h2 id="la-sintassi-è-di-una-semplicità-elegante"&gt;La sintassi è di una semplicità elegante&lt;/h2&gt;
&lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-csharp" data-lang="csharp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="k"&gt;record&lt;/span&gt; &lt;span class="nc"&gt;class&lt;/span&gt; &lt;span class="n"&gt;Cat&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;Name&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="k"&gt;record&lt;/span&gt; &lt;span class="nc"&gt;class&lt;/span&gt; &lt;span class="n"&gt;Dog&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;Name&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="k"&gt;record&lt;/span&gt; &lt;span class="nc"&gt;class&lt;/span&gt; &lt;span class="n"&gt;Bird&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;Name&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="n"&gt;union&lt;/span&gt; &lt;span class="n"&gt;Pet&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Cat&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Dog&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Bird&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Una riga. &lt;code&gt;Pet&lt;/code&gt; può contenere un &lt;code&gt;Cat&lt;/code&gt;, un &lt;code&gt;Dog&lt;/code&gt; o un &lt;code&gt;Bird&lt;/code&gt;. Le conversioni implicite vengono generate automaticamente:&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-csharp" data-lang="csharp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="n"&gt;Pet&lt;/span&gt; &lt;span class="n"&gt;pet&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;Dog&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;&amp;#34;Rex&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="n"&gt;Console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;WriteLine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;pet&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// Dog { Name = Rex }&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Ed ecco la magia — il compilatore impone il matching esaustivo:&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-csharp" data-lang="csharp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;pet&lt;/span&gt; &lt;span class="k"&gt;switch&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Dog&lt;/span&gt; &lt;span class="n"&gt;d&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;d&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Name&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Cat&lt;/span&gt; &lt;span class="n"&gt;c&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Name&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Bird&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Name&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Nessun discard &lt;code&gt;_&lt;/code&gt; necessario. Il compilatore sa che questo switch copre ogni caso possibile. Se successivamente aggiungi un quarto tipo alla union, ogni espressione switch che non lo gestisce produce un avviso. Casi mancanti rilevati al momento della compilazione, non a runtime.&lt;/p&gt;
&lt;h2 id="dove-diventa-pratico"&gt;Dove diventa pratico&lt;/h2&gt;
&lt;p&gt;L&amp;rsquo;esempio di &lt;code&gt;Pet&lt;/code&gt; è carino, ma è qui che le union brillano davvero nel codice reale.&lt;/p&gt;
&lt;h3 id="risposte-api-che-restituiscono-forme-diverse"&gt;Risposte API che restituiscono forme diverse&lt;/h3&gt;
&lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-csharp" data-lang="csharp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="n"&gt;union&lt;/span&gt; &lt;span class="n"&gt;ApiResult&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;(&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ApiError&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ValidationFailure&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Ora ogni consumatore è obbligato a gestire successo, errore e fallimento di validazione. Niente più bug da &amp;ldquo;ho dimenticato di controllare il caso di errore&amp;rdquo;.&lt;/p&gt;
&lt;h3 id="valore-singolo-o-collection"&gt;Valore singolo o collection&lt;/h3&gt;
&lt;p&gt;Il pattern &lt;code&gt;OneOrMore&amp;lt;T&amp;gt;&lt;/code&gt; mostra come le union possono avere un corpo con metodi di utilità:&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-csharp" data-lang="csharp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="n"&gt;union&lt;/span&gt; &lt;span class="n"&gt;OneOrMore&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;(&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;IEnumerable&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;)&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="n"&gt;IEnumerable&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;AsEnumerable&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;Value&lt;/span&gt; &lt;span class="k"&gt;switch&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;T&lt;/span&gt; &lt;span class="n"&gt;single&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;single&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;IEnumerable&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;multiple&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;multiple&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kc"&gt;null&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;};&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;I chiamanti passano la forma che preferiscono:&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-csharp" data-lang="csharp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="n"&gt;OneOrMore&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;tags&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;&amp;#34;dotnet&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="n"&gt;OneOrMore&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;moreTags&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="s"&gt;&amp;#34;csharp&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;&amp;#34;unions&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;&amp;#34;preview&amp;#34;&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;foreach&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;tag&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;tags&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;AsEnumerable&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Write&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;$&amp;#34;[{tag}] &amp;#34;&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// [dotnet]&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h3 id="comporre-tipi-non-correlati"&gt;Comporre tipi non correlati&lt;/h3&gt;
&lt;p&gt;Questa è la funzionalità killer rispetto alle gerarchie tradizionali. Puoi unire tipi che non hanno nulla in comune — &lt;code&gt;string&lt;/code&gt; e &lt;code&gt;Exception&lt;/code&gt;, &lt;code&gt;int&lt;/code&gt; e &lt;code&gt;IEnumerable&amp;lt;T&amp;gt;&lt;/code&gt;. Nessun antenato comune necessario.&lt;/p&gt;
&lt;h2 id="union-personalizzate-per-librerie-esistenti"&gt;Union personalizzate per librerie esistenti&lt;/h2&gt;
&lt;p&gt;Ecco una scelta di design intelligente: qualsiasi classe o struct con un attributo &lt;code&gt;[Union]&lt;/code&gt; viene riconosciuta come tipo union, purché segua il pattern di base (costruttori pubblici per i tipi di caso e una proprietà &lt;code&gt;Value&lt;/code&gt;). Librerie come OneOf che già forniscono tipi simili alle union possono optare per il supporto del compilatore senza riscrivere i loro interni.&lt;/p&gt;
&lt;p&gt;Per scenari sensibili alle performance con tipi di valore, le librerie possono implementare un pattern di accesso senza boxing con i metodi &lt;code&gt;HasValue&lt;/code&gt; e &lt;code&gt;TryGetValue&lt;/code&gt;.&lt;/p&gt;
&lt;h2 id="il-quadro-generale"&gt;Il quadro generale&lt;/h2&gt;
&lt;p&gt;I tipi union fanno parte di una storia più ampia di esaustività in arrivo in C#:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Tipi union&lt;/strong&gt; — matching esaustivo su un insieme chiuso di tipi (disponibile ora in preview)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Gerarchie chiuse&lt;/strong&gt; — il modificatore &lt;code&gt;closed&lt;/code&gt; impedisce classi derivate al di fuori dell&amp;rsquo;assembly di definizione (proposto)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Enum chiusi&lt;/strong&gt; — impedisce la creazione di valori diversi dai membri dichiarati (proposto)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Insieme, queste tre funzionalità daranno a C# uno dei sistemi di pattern matching type-safe più completi in qualsiasi linguaggio mainstream.&lt;/p&gt;
&lt;h2 id="provale-oggi"&gt;Provale oggi&lt;/h2&gt;
&lt;p&gt;I tipi union sono disponibili in .NET 11 Preview 2:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Installa il &lt;a href="https://dotnet.microsoft.com/download/dotnet"&gt;SDK .NET 11 Preview&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Imposta come target &lt;code&gt;net11.0&lt;/code&gt; nel tuo progetto&lt;/li&gt;
&lt;li&gt;Imposta &lt;code&gt;&amp;lt;LangVersion&amp;gt;preview&amp;lt;/LangVersion&amp;gt;&lt;/code&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Un&amp;rsquo;avvertenza: in Preview 2, dovrai dichiarare &lt;code&gt;UnionAttribute&lt;/code&gt; e &lt;code&gt;IUnion&lt;/code&gt; nel tuo progetto poiché non sono ancora nel runtime. Prendi &lt;a href="https://github.com/dotnet/docs/blob/e68b5dd1e557b53c45ca43e61b013bc919619fb9/docs/csharp/language-reference/builtin-types/snippets/unions/RuntimePolyfill.cs"&gt;RuntimePolyfill.cs&lt;/a&gt; dal repo docs, o aggiungi questo:&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-csharp" data-lang="csharp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;namespace&lt;/span&gt; &lt;span class="nn"&gt;System.Runtime.CompilerServices&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="na"&gt; [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct,
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="na"&gt; AllowMultiple = false)]&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;sealed&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;UnionAttribute&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Attribute&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="k"&gt;interface&lt;/span&gt; &lt;span class="nc"&gt;IUnion&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kt"&gt;object?&lt;/span&gt; &lt;span class="n"&gt;Value&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h2 id="per-concludere"&gt;Per concludere&lt;/h2&gt;
&lt;p&gt;I tipi union sono una di quelle funzionalità che ti fanno chiedere come abbiamo fatto senza. Pattern matching esaustivo imposto dal compilatore, sintassi pulita, supporto ai generici e integrazione con il pattern matching esistente — è tutto quello che abbiamo chiesto, fatto alla maniera C#.&lt;/p&gt;
&lt;p&gt;Provale in .NET 11 Preview 2, rompi cose e &lt;a href="https://github.com/dotnet/csharplang/discussions/9663"&gt;condividi il tuo feedback su GitHub&lt;/a&gt;. Questa è una preview, e il team C# sta attivamente ascoltando. I tuoi edge case e feedback di design daranno forma alla release finale.&lt;/p&gt;
&lt;p&gt;Per il riferimento completo del linguaggio, consulta la &lt;a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/union"&gt;documentazione dei tipi union&lt;/a&gt; e la &lt;a href="https://learn.microsoft.com/dotnet/csharp/language-reference/proposals/unions"&gt;specifica della funzionalità&lt;/a&gt;.&lt;/p&gt;</content:encoded></item></channel></rss>