<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Dotnet-11 | The .NET Blog</title><link>https://thedotnetblog.com/tr/tags/dotnet-11/</link><description>Articles, tutorials and insights from the .NET community.</description><generator>Hugo</generator><language>tr</language><managingEditor>@thedotnetblog (The .NET Blog)</managingEditor><webMaster>@thedotnetblog</webMaster><lastBuildDate>Thu, 16 Apr 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://thedotnetblog.com/tr/tags/dotnet-11/index.xml" rel="self" type="application/rss+xml"/><item><title>.NET MAUI Maps'e Nihayet Pin Kümeleme Geldi — Tek Özellik, Sıfır Acı</title><link>https://thedotnetblog.com/tr/posts/emiliano-montesdeoca/maui-maps-pin-clustering-finally/</link><pubDate>Thu, 16 Apr 2026 00:00:00 +0000</pubDate><author>Emiliano Montesdeoca</author><guid>https://thedotnetblog.com/tr/posts/emiliano-montesdeoca/maui-maps-pin-clustering-finally/</guid><description>.NET MAUI 11 Preview 3, Map kontrolüne yerel pin kümeleme ekliyor. Tek bir özellik, ayrı kümeleme grupları ve tap yönetimi — hepsi yerleşik.</description><content:encoded>&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;Bu yazı otomatik olarak çevrilmiştir. Orijinal için &lt;a href="https://thedotnetblog.com/tr/posts/emiliano-montesdeoca/maui-maps-pin-clustering-finally/"&gt;buraya tıklayın&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Yüz pin&amp;rsquo;li bir harita yüklediğinizde ve her şeyin okunaksız bir kümreye dönüştüğü o anı bilirsiniz, değil mi? Evet, .NET MAUI Maps deneyimi şimdiye kadar tam olarak buydu. Artık değil.&lt;/p&gt;
&lt;p&gt;David Ortinau, .NET MAUI 11 Preview 3&amp;rsquo;ün Android ve iOS/Mac Catalyst üzerinde kutudan çıkar çıkmaz pin kümeleme sunduğunu &lt;a href="https://devblogs.microsoft.com/dotnet/pin-clustering-in-dotnet-maui-maps/"&gt;duyurdu&lt;/a&gt;. Ve en iyi kısım — etkinleştirmek gülünç derecede basit.&lt;/p&gt;
&lt;h2 id="hepsini-yöneten-tek-özellik"&gt;Hepsini Yöneten Tek Özellik&lt;/h2&gt;
&lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-xml" data-lang="xml"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="nt"&gt;&amp;lt;maps:Map&lt;/span&gt; &lt;span class="na"&gt;IsClusteringEnabled=&lt;/span&gt;&lt;span class="s"&gt;&amp;#34;True&amp;#34;&lt;/span&gt; &lt;span class="nt"&gt;/&amp;gt;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Hepsi bu kadar. Yakın pinler, sayı rozeti olan kümeler halinde gruplanır. Yakınlaştırın ve genişlerler. Uzaklaştırın ve daralırlar. Kullanıcıların modern bir haritadan beklediği türden davranış — ve artık tek bir özellikle elde ediyorsunuz.&lt;/p&gt;
&lt;h2 id="bağımsız-kümeleme-grupları"&gt;Bağımsız Kümeleme Grupları&lt;/h2&gt;
&lt;p&gt;İşte ilginçleştiği yer burası. Tüm pinler birlikte kümelenmemelidir. Kahve dükkanları ve parklar farklı şeylerdir ve haritanız bunu bilmelidir.&lt;/p&gt;
&lt;p&gt;&lt;code&gt;ClusteringIdentifier&lt;/code&gt; özelliği, pinleri bağımsız gruplara ayırmanızı sağlar:&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-csharp" data-lang="csharp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="n"&gt;map&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Pins&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;Pin&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Label&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;&amp;#34;Pike Place Coffee&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Location&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;Location&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;47.6097&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;-&lt;/span&gt;&lt;span class="m"&gt;122.3331&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;ClusteringIdentifier&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;&amp;#34;coffee&amp;#34;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="n"&gt;map&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Pins&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;Pin&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Label&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;&amp;#34;Occidental Square&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Location&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;Location&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;47.6064&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;-&lt;/span&gt;&lt;span class="m"&gt;122.3325&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;ClusteringIdentifier&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;&amp;#34;parks&amp;#34;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Aynı tanımlayıcıya sahip pinler birlikte kümelenir. Farklı tanımlayıcılar, coğrafi olarak yakın olsalar bile bağımsız kümeler oluşturur. Tanımlayıcı yok mu? Varsayılan grup. Temiz ve öngörülebilir.&lt;/p&gt;
&lt;h2 id="küme-taplarını-yönetme"&gt;Küme Tap&amp;rsquo;larını Yönetme&lt;/h2&gt;
&lt;p&gt;Bir kullanıcı kümeye dokunduğunda, ihtiyacınız olan her şeyle birlikte bir &lt;code&gt;ClusterClicked&lt;/code&gt; olayı alırsınız:&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-csharp" data-lang="csharp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="n"&gt;map&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ClusterClicked&lt;/span&gt; &lt;span class="p"&gt;+=&lt;/span&gt; &lt;span class="kd"&gt;async&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;sender&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;names&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Join&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;&amp;#34;\n&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Pins&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Select&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;p&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;p&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Label&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;DisplayAlert&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="s"&gt;$&amp;#34;Cluster ({e.Pins.Count} pins)&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;names&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="s"&gt;&amp;#34;OK&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// Varsayılan kümeye-yakınlaştırma davranışını bastır:&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// e.Handled = true;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Olay argümanları size &lt;code&gt;Pins&lt;/code&gt; (kümedeki pinler), &lt;code&gt;Location&lt;/code&gt; (coğrafi merkez) ve &lt;code&gt;Handled&lt;/code&gt; (varsayılanı geçersiz kılmak istiyorsanız &lt;code&gt;true&lt;/code&gt; olarak ayarlayın) sunar. Basit, pratik, tam olarak beklediğiniz şey.&lt;/p&gt;
&lt;h2 id="bilmeye-değer-platform-ayrıntıları"&gt;Bilmeye Değer Platform Ayrıntıları&lt;/h2&gt;
&lt;p&gt;Android&amp;rsquo;de kümeleme, zoom değişikliklerinde yeniden hesaplanan özel ızgara tabanlı bir algoritma kullanır — harici bağımlılık yok. iOS ve Mac Catalyst&amp;rsquo;te, sorunsuz, platform-native animasyonlar anlamına gelen MapKit&amp;rsquo;ten yerel &lt;code&gt;MKClusterAnnotation&lt;/code&gt; desteğinden yararlanır.&lt;/p&gt;
&lt;p&gt;Bu, MAUI ekibinin doğru kararı verdiği durumlardan biri — mantıklı olduğunda platforma güvenmek.&lt;/p&gt;
&lt;h2 id="neden-önemli"&gt;Neden Önemli?&lt;/h2&gt;
&lt;p&gt;Pin kümeleme, .NET MAUI&amp;rsquo;de en çok talep edilen özelliklerden biri olmuştur (&lt;a href="https://github.com/dotnet/maui/issues/11811"&gt;issue #11811&lt;/a&gt;), ve bunun iyi bir nedeni var. Haritada konumları gösteren her uygulama — teslimat takibi, mağaza bulucu, gayrimenkul — buna ihtiyaç duyar. Daha önce bunu kendiniz oluşturmanız veya üçüncü taraf bir kütüphane getirmeniz gerekiyordu. Artık yerleşik.&lt;/p&gt;
&lt;p&gt;Cross-platform mobil uygulamalar geliştiren .NET geliştiricileri için bu, MAUI&amp;rsquo;yi harita yoğun senaryolar için gerçekten pratik bir tercih haline getiren türden bir yaşam kalitesi iyileştirmesi.&lt;/p&gt;
&lt;h2 id="başlarken"&gt;Başlarken&lt;/h2&gt;
&lt;p&gt;&lt;a href="https://dotnet.microsoft.com/download/dotnet/11.0"&gt;.NET 11 Preview 3&lt;/a&gt;&amp;lsquo;ü kurun ve .NET MAUI iş yükünü güncelleyin. &lt;a href="https://github.com/dotnet/maui-samples/tree/main/10.0/UserInterface/Views/Map/MapDemo/WorkingWithMaps"&gt;Maps örneği&lt;/a&gt;, hemen oynayabileceğiniz yeni bir Clustering sayfası içeriyor.&lt;/p&gt;
&lt;p&gt;Gidin ve onunla bir şeyler oluşturun — haritalarınızın nihayet nefes almasına izin verin.&lt;/p&gt;</content:encoded></item><item><title>C# 15 Union Türlerini Alıyor — ve Bunlar Tam İstediğimiz Şey</title><link>https://thedotnetblog.com/tr/posts/emiliano-montesdeoca/csharp-15-union-types-exhaustive-matching/</link><pubDate>Sun, 05 Apr 2026 00:00:00 +0000</pubDate><author>Emiliano Montesdeoca</author><guid>https://thedotnetblog.com/tr/posts/emiliano-montesdeoca/csharp-15-union-types-exhaustive-matching/</guid><description>C# 15, union anahtar sözcüğünü tanıtıyor — derleyici tarafından zorunlu kılınan kapsamlı desen eşleştirmeli discriminated union'lar. Nasıl göründükleri, neden önemli oldukları ve bugün nasıl deneyebileceğiniz burada.</description><content:encoded>&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;Bu yazı otomatik olarak çevrilmiştir. Orijinal için &lt;a href="https://thedotnetblog.com/tr/posts/emiliano-montesdeoca/csharp-15-union-types-exhaustive-matching/"&gt;buraya tıklayın&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Bunu bekliyordum. C# 15, &lt;code&gt;union&lt;/code&gt; anahtar sözcüğünü tanıtıyor — derleyici tarafından zorunlu kılınan kapsamlı desen eşleştirmeli gerçek discriminated union&amp;rsquo;lar. F#&amp;lsquo;ın discriminated union&amp;rsquo;larını ya da Rust&amp;rsquo;ın enum&amp;rsquo;larını hiç kıskandıysanız, bunun neden önemli olduğunu tam olarak biliyorsunuzdur.&lt;/p&gt;
&lt;p&gt;Bill Wagner, .NET bloğunda &lt;a href="https://devblogs.microsoft.com/dotnet/csharp-15-union-types/"&gt;konunun derinlemesine incelemesini yayımladı&lt;/a&gt; ve dürüst olmak gerekirse? Tasarım temiz, pratik ve son derece C# ruhuyla örtüşüyor. Gerçekte ne olduğunu ve neden ilk bakışta göründüğünden daha büyük bir mesele olduğunu size anlatayım.&lt;/p&gt;
&lt;h2 id="union-türlerinin-çözdüğü-sorun"&gt;Union türlerinin çözdüğü sorun&lt;/h2&gt;
&lt;p&gt;C# 15 öncesinde, bir metottan &amp;ldquo;birkaç olası türden biri&amp;rdquo; döndürmek her zaman bir uzlaşıydı:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;&lt;code&gt;object&lt;/code&gt;&lt;/strong&gt; — kısıtlama yok, derleyici yardımı yok, her yerde savunmacı casting&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;İşaretçi arayüzler&lt;/strong&gt; — daha iyi, ama herkes bunları uygulayabilir. Derleyici kümenin tamamlanmış olduğunu asla kabul edemez&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Soyut taban sınıflar&lt;/strong&gt; — aynı sorun, üstelik türlerin ortak bir atası olması gerekiyor&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Bunların hiçbiri gerçekte istediğinizi vermiyor: derleyicinin her durumu ele aldığınızı garanti ettiği kapalı bir tür kümesi. Union türlerinin yaptığı tam olarak bu.&lt;/p&gt;
&lt;h2 id="sözdizimi-güzelce-basit"&gt;Sözdizimi güzelce basit&lt;/h2&gt;
&lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-csharp" data-lang="csharp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="k"&gt;record&lt;/span&gt; &lt;span class="nc"&gt;class&lt;/span&gt; &lt;span class="n"&gt;Cat&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;Name&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="k"&gt;record&lt;/span&gt; &lt;span class="nc"&gt;class&lt;/span&gt; &lt;span class="n"&gt;Dog&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;Name&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="k"&gt;record&lt;/span&gt; &lt;span class="nc"&gt;class&lt;/span&gt; &lt;span class="n"&gt;Bird&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;Name&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="n"&gt;union&lt;/span&gt; &lt;span class="n"&gt;Pet&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Cat&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Dog&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Bird&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Tek satır. &lt;code&gt;Pet&lt;/code&gt;, bir &lt;code&gt;Cat&lt;/code&gt;, bir &lt;code&gt;Dog&lt;/code&gt; veya bir &lt;code&gt;Bird&lt;/code&gt; tutabilir. Örtülü dönüşümler otomatik olarak oluşturulur:&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-csharp" data-lang="csharp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="n"&gt;Pet&lt;/span&gt; &lt;span class="n"&gt;pet&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;Dog&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;&amp;#34;Rex&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="n"&gt;Console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;WriteLine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;pet&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// Dog { Name = Rex }&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Ve işte sihir — derleyici kapsamlı eşleştirmeyi zorunlu kılıyor:&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-csharp" data-lang="csharp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;pet&lt;/span&gt; &lt;span class="k"&gt;switch&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Dog&lt;/span&gt; &lt;span class="n"&gt;d&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;d&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Name&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Cat&lt;/span&gt; &lt;span class="n"&gt;c&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Name&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Bird&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Name&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;&lt;code&gt;_&lt;/code&gt; atma ifadesi gerekmiyor. Derleyici bu switch&amp;rsquo;in olası her durumu kapsadığını biliyor. Daha sonra union&amp;rsquo;a dördüncü bir tür eklerseniz, bunu ele almayan her switch ifadesi bir uyarı üretiyor. Eksik durumlar çalışma zamanında değil, derleme zamanında yakalanıyor.&lt;/p&gt;
&lt;h2 id="bu-pratikte-ne-anlama-geliyor"&gt;Bu pratikte ne anlama geliyor&lt;/h2&gt;
&lt;p&gt;&lt;code&gt;Pet&lt;/code&gt; örneği şirin, ama işte union&amp;rsquo;ların gerçek kodda asıl parladığı yer burası.&lt;/p&gt;
&lt;h3 id="farklı-şekiller-döndüren-api-yanıtları"&gt;Farklı şekiller döndüren API yanıtları&lt;/h3&gt;
&lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-csharp" data-lang="csharp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="n"&gt;union&lt;/span&gt; &lt;span class="n"&gt;ApiResult&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;(&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ApiError&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ValidationFailure&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Artık her tüketici başarı, hata ve doğrulama başarısızlığını ele almak zorunda. &amp;ldquo;Hata durumunu kontrol etmeyi unuttum&amp;rdquo; hataları artık yok.&lt;/p&gt;
&lt;h3 id="tek-değer-veya-koleksiyon"&gt;Tek değer veya koleksiyon&lt;/h3&gt;
&lt;p&gt;&lt;code&gt;OneOrMore&amp;lt;T&amp;gt;&lt;/code&gt; deseni, union&amp;rsquo;ların yardımcı metotlarla nasıl bir gövdeye sahip olabileceğini gösteriyor:&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-csharp" data-lang="csharp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="n"&gt;union&lt;/span&gt; &lt;span class="n"&gt;OneOrMore&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;(&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;IEnumerable&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;)&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="n"&gt;IEnumerable&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;AsEnumerable&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;Value&lt;/span&gt; &lt;span class="k"&gt;switch&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;T&lt;/span&gt; &lt;span class="n"&gt;single&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;single&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;IEnumerable&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;multiple&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;multiple&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kc"&gt;null&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;};&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Çağıranlar hangi form uygunsa onu kullanıyor:&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-csharp" data-lang="csharp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="n"&gt;OneOrMore&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;tags&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="s"&gt;&amp;#34;dotnet&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="n"&gt;OneOrMore&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;moreTags&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="s"&gt;&amp;#34;csharp&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;&amp;#34;unions&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;&amp;#34;preview&amp;#34;&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;foreach&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;tag&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;tags&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;AsEnumerable&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Write&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;$&amp;#34;[{tag}] &amp;#34;&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// [dotnet]&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h3 id="ilgisiz-türleri-birleştirme"&gt;İlgisiz türleri birleştirme&lt;/h3&gt;
&lt;p&gt;Bu, geleneksel hiyerarşiler üzerindeki öldürücü özelliktir. Ortak atası olmayan türleri — &lt;code&gt;string&lt;/code&gt; ve &lt;code&gt;Exception&lt;/code&gt;, &lt;code&gt;int&lt;/code&gt; ve &lt;code&gt;IEnumerable&amp;lt;T&amp;gt;&lt;/code&gt; — union&amp;rsquo;layabilirsiniz.&lt;/p&gt;
&lt;h2 id="mevcut-kütüphaneler-için-özel-unionlar"&gt;Mevcut kütüphaneler için özel union&amp;rsquo;lar&lt;/h2&gt;
&lt;p&gt;İşte akıllı bir tasarım seçimi: &lt;code&gt;[Union]&lt;/code&gt; özniteliğine sahip herhangi bir sınıf veya struct, temel deseni izlediği sürece (durum türleri için public constructor&amp;rsquo;lar ve bir &lt;code&gt;Value&lt;/code&gt; özelliği) bir union türü olarak tanınır. OneOf gibi union benzeri türler zaten sağlayan kütüphaneler, iç yapılarını yeniden yazmadan derleyici desteğini benimseyebilir.&lt;/p&gt;
&lt;p&gt;Değer türleriyle performans açısından kritik senaryolar için kütüphaneler, &lt;code&gt;HasValue&lt;/code&gt; ve &lt;code&gt;TryGetValue&lt;/code&gt; metotlarıyla boxing yapmayan erişim deseni uygulayabilir.&lt;/p&gt;
&lt;h2 id="büyük-resim"&gt;Büyük resim&lt;/h2&gt;
&lt;p&gt;Union türleri, C#&amp;lsquo;a gelen daha kapsamlı bir bütünlük hikayesinin parçası:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Union türleri&lt;/strong&gt; — kapalı bir tür kümesi üzerinde kapsamlı eşleştirme (şu an önizlemede mevcut)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Kapalı hiyerarşiler&lt;/strong&gt; — &lt;code&gt;closed&lt;/code&gt; değiştiricisi, tanımlayan derleme dışında türetilmiş sınıfları engelliyor (önerildi)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Kapalı enum&amp;rsquo;lar&lt;/strong&gt; — bildirilmiş üyeler dışında değer oluşturulmasını engelliyor (önerildi)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Bu üç özellik birlikte, C#&amp;lsquo;a herhangi bir ana akım dilde en kapsamlı tür güvenli desen eşleştirme sistemlerinden birini kazandıracak.&lt;/p&gt;
&lt;h2 id="bugün-deneyin"&gt;Bugün deneyin&lt;/h2&gt;
&lt;p&gt;Union türleri .NET 11 Preview 2&amp;rsquo;de mevcut:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;a href="https://dotnet.microsoft.com/download/dotnet"&gt;.NET 11 Preview SDK&lt;/a&gt;&amp;lsquo;yi yükleyin&lt;/li&gt;
&lt;li&gt;Projenizde &lt;code&gt;net11.0&lt;/code&gt; hedefleyin&lt;/li&gt;
&lt;li&gt;&lt;code&gt;&amp;lt;LangVersion&amp;gt;preview&amp;lt;/LangVersion&amp;gt;&lt;/code&gt; ayarlayın&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Bir uyarı: Preview 2&amp;rsquo;de, henüz çalışma zamanında bulunmadıkları için &lt;code&gt;UnionAttribute&lt;/code&gt; ve &lt;code&gt;IUnion&lt;/code&gt;&amp;lsquo;ı projenizde bildirmeniz gerekecek. Docs reposundan &lt;a href="https://github.com/dotnet/docs/blob/e68b5dd1e557b53c45ca43e61b013bc919619fb9/docs/csharp/language-reference/builtin-types/snippets/unions/RuntimePolyfill.cs"&gt;RuntimePolyfill.cs&lt;/a&gt; dosyasını alın veya şunu ekleyin:&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-csharp" data-lang="csharp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;namespace&lt;/span&gt; &lt;span class="nn"&gt;System.Runtime.CompilerServices&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="na"&gt; [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct,
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="na"&gt; AllowMultiple = false)]&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;sealed&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;UnionAttribute&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Attribute&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="k"&gt;interface&lt;/span&gt; &lt;span class="nc"&gt;IUnion&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kt"&gt;object?&lt;/span&gt; &lt;span class="n"&gt;Value&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;h2 id="sonuç"&gt;Sonuç&lt;/h2&gt;
&lt;p&gt;Union türleri, nasıl bu olmadan idare ettiğimizi merak ettiren özelliklerden biri. Derleyici tarafından zorunlu kılınan kapsamlı eşleştirme, temiz sözdizimi, generic desteği ve mevcut desen eşleştirmeyle entegrasyon — C# yolunda yapılmış, istediğimiz her şey bu.&lt;/p&gt;
&lt;p&gt;.NET 11 Preview 2&amp;rsquo;de deneyin, şeyleri kırın ve &lt;a href="https://github.com/dotnet/csharplang/discussions/9663"&gt;GitHub&amp;rsquo;da geri bildiriminizi paylaşın&lt;/a&gt;. Bu önizleme aşamasında ve C# ekibi aktif olarak dinliyor. Uç durumlarınız ve tasarım geri bildiriminiz nihai sürümü şekillendirecek.&lt;/p&gt;
&lt;p&gt;Tam dil referansı için &lt;a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/union"&gt;union türleri belgelerine&lt;/a&gt; ve &lt;a href="https://learn.microsoft.com/dotnet/csharp/language-reference/proposals/unions"&gt;özellik spesifikasyonuna&lt;/a&gt; bakın.&lt;/p&gt;</content:encoded></item></channel></rss>